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Reply: 12 Realms:: General:: Re: Details on what's changing in the Kickstarter version from the Print and Play?

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by StormKnight

Still is co-operative game. You can play with your daughter against the system as you did without a bad player.

Ok, so the "evil" player is optional?

How much will the game lose without the evil player?

Are you intending the evil player to be used and the game won't work well otherwise?

Do you need the evil player for the advanced rules?

I really want to play this as a pure co-op game where all the players are on the same side.

Have you improved the situations from the base game where:

A) You have to wait several times through the deck?

B) A character simply doesn't have the skills needed and needs to sit around waiting for something to come up that they can use to get those skills?

I will make an article here with these rules to help you understand how they work.

I look forward to seeing it! I thought 12 Realms was a beautiful game with great potential, just needing a few tweaks.

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