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Reply: BattleCON: War of Indines:: Variants:: Re: Need help making a custom! Anyone interested?

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by Bromero

Alzheimer's is a terrifying style in his hand so often. This devastates most attacks, as the bases form the, well, base of all attacks. Drive isn't going anywhere, Strike is unsafe, burst just flounders, but this just devastates dash. Using this on a dash beat shuts down your opponent entirely.
Coupled with Schizophrenic's ability to whip out this or any other style makes this a very formidable style. Gut feeling says this may want a priority nerf. It takes very little effort with this style to ruin the opponent's attack, so it might want some risk associated with it.
Don't change the ability though, it's a really strong, threatening, and exciting one!

Already talked about schizophrenic a little bit. If I use this style, I think I would only couple it with paranoid or Alzheimer's. Alzheimer's shuts down, and paranoid is the main damage source. This style also has some really good utility in the fact that this reveal effect let's the character whip out a new style with a new priority modifier, So he has a reasonable ability to force clashes, which wold love to do with the added range on this style. Another strong style which I like. Of course, you can't really pick this style apart until you have the final style.

Psychopathic is the odd duck style here. He appreciates the power, but with all of his options, I think I'd opt for a paranoid anything followed by an alzheimer something to avoid repercussion. While locking opponents in is nice, I think most characters are going to be dashing a lot less on account of the threat of alzheimer's, so the utility of this is a little lost.

Paranoid is scary. Comes out fast and hits like a truck, with a range boost to boot. While the penalty is nasty, this character has ways around it. Right now I'm thinking Paranoid Strike->Alzheimer's Burst. Your opponent must play shot, burst or a style with range to do anything about you hopping off.

All things, this is a fun looking character so far, if a little scary looking at the moment. He has a lot of utility, and as of right now, I'd think his gameplan is to set up safe opportunities to unleash high powered Paranoid attacks. So what does this character want from his final style and his unique base?

Maybe a style that provides some movement? Dash, drive and burst are the only ways he's moving anywhere. He'd probably appreciate that.

For his unique base, this character has two styles lowering his utility for next beat, perhaps you want to keep that theme with the base? Make it some sort of middling strength mobile move, that gets him around, but for that beat, his styles do enter discard 2. Just an idea.

Looking forward to seeing what you come up with!


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