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Reply: Valor & Victory:: General:: Re: Vassal module 1.0.2 --- NOW ONLINE!!!

by DaveyJJ 1.0.2 is the latest, there is nothing in progress at my end. I also didn't add any of the more fancy features to the module, as I mainly wanted to get the module up to date with the content,...

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Reply: Decktet:: Variants:: Re: Speculation: A commodity speculation game....

by blinkspmagnus wrote:blinks wrote:Major update...If all but one player had already purchased five cards, it seems as if the remaining player could buy more cards at a negligible price. I think that...

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Thread: Cards Against Humanity:: Variants:: 101 White Card Ideas:

by MikePole1. The sound Gilbert Gottfried would make as someone extinguishes a cigar on his neck. [o]This was taken from an episode of 30 Rock [/o]

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Reply: 12 Realms:: News:: Re: Black Fortress Miniature

by Igarka Very nice.So can I buy the game now? :D

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Reply: 12 Realms:: News:: Re: Black Fortress Miniature

by exa1zar2ius3You will have to wait, a little more :) Less then 14 days left.We still work a lot of things. To be honest i'm very "anxious" especially for the miniatures. We want to be perfect.

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Reply: Shadow Agent:: Rules:: Re: Guard spawning

by Ikimtheasaris wrote:I'm currently into round 3 of my second game and am unsure about spawning:1. When a new guard should spawn on the nearest spawn point on an adjacent tile through weapons use and...

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Reply: Shadow Agent:: Rules:: Re: Reserve Die and precise Timing

by Ikimtheasaris wrote:Is the following example move legal? 1 movement die is in reserve from an earlier turn. The agent moves 2 spaces and shoots at a guard. Immediately before the first guard...

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Reply: The Shining:: General:: Re: "Do ya like it?"

by Fizbin44 The title should read 'How do ya like it?"

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Reply: Shadow Agent:: Rules:: Re: Reserve Die and precise Timing

by theasaris Great, then I think I did everything right! I just finished the game and already uploaded images with comments to my user gallery. A session report is pending approval!

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Reply: Shadow Agent:: Rules:: Re: Reserve Die and precise Timing

by Ikimtheasaris wrote:Great, then I think I did everything right! I just finished the game and already uploaded images with comments to my user gallery. A session report is pending approval!AWOSOME!!!...

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Reply: Shadow Agent:: Rules:: Re: Guard spawning

by theasaris 1. Ok, I'll need a clarification: I thought that in your blog you clarified the spawning rule, that guards are ALWAYS spawned on the closest spawn point on an ADJACENT tile, except for...

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Reply: Shadow Agent:: Rules:: Re: Reserve Die and precise timing

by theasaris You can already read most of it in the descriptions to the pictures in my personal gallery. :)

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Thread: Mayan Sun, Aztec Destiny: 500 BC - AD 2012 - Beyond∞:: General::...

by dragonblaster Sorry for these much delayed filed. My web page making friend is a bit busy at the moment and will post them soon on the web. In the meantime:Print and Play files for Mayan Sun, Aztec...

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New Image for The Polls are Closed!

by FlubuhBecause we love Polis, we gave this game a try. Despite a mistake we made in the rules, we really enjoyed it. Next time: no mistake and LARGER board.

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Thread: Shadow Agent:: General:: More than 2 players?

by theasaris Have you thought about making rules for 4+ players? I could imagine rules to let 1 or more player control the guards, while the rest play an agent each. Just imagine 4 agents vs 2 guard...

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Reply: Mayan Sun, Aztec Destiny: 500 BC - AD 2012 - Beyond∞:: General:: Re:...

by umberts You Rule!!

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Reply: Mayan Sun, Aztec Destiny: 500 BC - AD 2012 - Beyond∞:: General:: Re:...

by Friedrich Honored member of Yafka Thessaloniki Greece:meeple::meeple:

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Session: Shadow Agent:: Mission 1: Angie Angelfire explores the mansion [with...

by theasaris Tonight I've had the chance to attempts the first Shadow Agent mission for the second time. This time I chose Angie Angelfire and tried to rush through the mansion. Last time I was much to...

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Reply: Shadow Agent:: Rules:: Re: Guard spawning

by Ikimtheasaris wrote:1. Ok, I'll need a clarification: I thought that in your blog you clarified the spawning rule, that guards are ALWAYS spawned on the closest spawn point on an ADJACENT tile,...

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Reply: Cards Against Humanity:: Variants:: Re: 101 White Card Ideas:

by Foolio949 If you're into Reddit, there's a nice subreddit for CAH ideas: http://www.reddit.com/r/cahideasIt's usually pretty barren, but some good ideas pop up occasionally.

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