Reply: Doctor Who: Solitaire Story Game:: Sessions:: Re: A Dozen Days with a...
by Psitticine I agree that splitting the team can be a very powerful tool. It can sometimes cause problem when you need everybody back together again and those Move rolls just aren't happening, but I...
View ArticleThread: Airborne In Your Pocket: Free Trial Version:: Rules:: Campaigns
by Topheth Since many of the campaigns (Gold Beach: The Panzer, etc.) do not state otherwise, is it correct for me to assume they have the typical 3-hour time restraint?
View ArticleThread: Rolling Stock:: General:: Minor Error in layout in the material...
by crambaza Just a quick heads up to anyone printing out the game, there is one super minor layout error, that I noticed in my last game. Of course, now that I have noticed it, I can't unnotice it.The...
View ArticleReply: Rolling Stock:: General:: Re: Minor Error in layout in the material...
by garygarison Maybe one day, all games will be designed to be not just color blind friendly, but OCD friendly. One day.
View ArticleReply: BattleCON: War of Indines:: Rules:: Re: movement: forward = advance...
by PerplexedSquirrel The movement phrasing in some of the overdrive finishers like luc or cadenza is move forwards. But I guess that is the same as advancing?Dang think I just lost a game...
View ArticleReply: BattleCON: War of Indines:: Rules:: Re: movement: forward = advance...
by kurthl33t PerplexedSquirrel wrote:The movement phrasing in some of the overdrive finishers like luc or cadenza is move forwards. But I guess that is the same as advancing?Yup.Dang think I just lost...
View ArticleReply: Rolling Stock:: General:: Re: Minor Error in layout in the material...
by crambaza garygarison wrote:Maybe one day, all games will be designed to be not just color blind friendly, but OCD friendly. One day.I agree!The worst thing is that, It doesn't even matter!In no way...
View ArticleReply: Amundsen vs Scott 1911:: Rules:: Re: Dudas de reglas
by jarinu Hola Sergio,Agradecido por la parte en que me toca. La primera pregunta no la tengo del todo clara pero el resto creo que sí:-Las cartas tanto de viento como grietas en la versión de kokorin...
View ArticleReply: Blade Runner: Rep-Detect:: News:: Re: Urgent Update!
by ijthompson Argh, 'Street Bandits' needs a tiny fix too, but I won't be able to get to it 'til I get off work in about 5 hours...
View ArticleReply: Dueling Runes:: Rules:: Re: DUELING RUNES-HASTE SPELL
by maka I don't visit BGG much lately, but just saw this. P.D. Magnus is right. That's exactly how it works...
View ArticleReply: Doctor Who: Solitaire Story Game:: Sessions:: Re: A Dozen Days with a...
by dragoncymru Splitting a party is definitely keeping with the genre
View ArticleThread: Wend-loop:: Rules:: Why move to the same path?
by jimrcook I am curious about the reason one would move their piece to a different place on the same path. It seems like, other than perhaps ease of seeing one end, it wouldn't matter.Have you tried...
View ArticleReply: Wend-loop:: Rules:: Re: Why move to the same path?
by AnnuverScotinExile jimrcook wrote:I am curious about the reason one would move their piece to a different place on the same path. It seems like, other than perhaps ease of seeing one end, it...
View ArticleReply: Mayan Sun, Aztec Destiny: 500 BC - AD 2012 - Beyond∞:: General:: Re:...
by schild Consider me interested when you get those additional 50 made.
View ArticleNew Image for Mayan Sun, Aztec Destiny: 500 BC - AD 2012 - Beyond∞
by tmgd Designer at Essen
View ArticleReply: Wend-loop:: Rules:: Re: Why move to the same path?
by jimrcook AnnuverScotinExile wrote:jimrcook wrote:I am curious about the reason one would move their piece to a different place on the same path.... to prepare for the next turn, when the piece will...
View ArticleReply: Ka-pow! The Superhero Team-up Game:: News:: Re: Public Service...
by MantaScorp I wonder what's taking so long on that zip file getting approved!
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