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#669 - Anna's Roundtable [Preview]

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by Eric Yurko



Base price: $80.
2 – 4 players. (The version I played supported 2.)
Play time: 45 – 75 minutes.
BGG | Board Game Atlas
Pre-order!
Logged plays: 2

Full disclosure: A preview copy of Anna’s Roundtable was provided by Brother Ming Games. Some art, gameplay, or other aspects of the game may change between this preview and the fulfillment of the title, as this is a preview of a currently unreleased game.


This is always a fun, interesting bit. Normally I do prototype reviews for Kickstarter, check out what will ultimately be Kickstarted. This particular game, though? Not hitting Kickstarter. Just trying a Game Crafter prototype. Neat! Anyways, this is an even more interesting game because it’s an unofficial fan project based on the Fire Emblem series. Fan art, fan rules; the whole thing is a labor of love for a video game series. I’m kind of hyped for that, so let’s dive right into Anna’s Roundtable!

In Anna’s Roundtable, players live out their tactical best lives as strategic commanders, looking to occupy various castles around a major land area. Naturally, your units are skilled in their own right, and ready to battle for superiority. You’ll need to give them plenty of items if they’re going to do well, but thankfully the merchant Anna is always available to play both sides! She’s really just here for the capitalism. Which one of you will reign victorious?

Check out the full review!

A Year Of Gaming – Week 20: Shooting And Root-ing

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by Ken Grazier



Digital bullet dodging and abstract thinking combined with cute but mean animals and monsters. A little bit of everything this week.

This article references the time between May 11 and May 17 , 2020.

Plays
I managed to get a few games to the digital table this week. I played Bullet again and really enjoyed trying a different character. I think this game is going to be a great way to introduce folks to the Level 99 attitude towards games. It’s fairly easy to teach, unique in a number of ways, and quick to play. I want this game and it hasn’t even launched on Kickstarter.

I also got to learn the upcoming Mandala Stones which will be coming from Board&Dice. It’s an abstract game that has some interesting decisions in the game. I can’t talk a lot about it yet, but it’s something I certainly want to try again. It’s got kind of the feel of Azul, but it’s not like Azul… if that makes sense.

Acquisitions
Some new entries have joined the collection this week. Root: The Clockwork Expansion, Root: The Underworld Expansion, Root: The Exiles and Partisans, and Root: The Vagabond Pack all arrived from Leder Games. I love the art style and game play of Root and I’m very excited to try the new factions, new vagabond characters, new automated opponents, and new cards. In the meantime, I need to figure out how to organize it all…

I also got the Cartographers: Ambush Card Promo Pack. It won’t result in any huge changes to the game, but having more uncertainty with the monsters will be a welcome addition. Interested in adding more monsters to your copy? You can pick up the pack here.

The other game that arrived this week is Spell Saga. Described as a Tabletop Novel, it’s a solo game with heavy story and exploration aspects. I’m not huge on games that don’t come with the rules included, but I think I’ve generally got how the game works by playing through the walkthrough. I also appreciate that the designers have put up a full print and play for gamers who are still stuck at home. If you want to check out the print and play, click here.

Other
I’ve change this to Other as there aren’t really events and won’t be for some time.

Spiel 2020 has been “postponed” (read: cancelled) this year and I think it makes sense. I’m still surprised Origins and Gen Con haven’t cancelled, as I can’t see attendance being nearly what they’re used to.

I’ve actually printed and labelled two boxes to start my inventory process. It feels weird putting stickers onto my games, but I just have to remember that they’re removable and that this will be worth the effort.





Review: 1572: The Lost Expedition:: XX72: a Volpe Giocosa overview

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by volpegiocosa

Today we would like to talk about the XX72 series, designed by Mike Heim.

We usually begin the article quoting the title and its publisher. In this case, there is no publisher to mention.
The series XX72 is, in fact, a series of games can be freely downloaded from the Internet, generally in PDF format, and to be printed.
They are, in fact, Print & Play (PnP) games, a list of which is periodically updated with new releases.


1572: The Lost Expedition.
Perhaps the most famous game in the series


Whos is the author
As we said, the author is Mike Heim, who has had the kindness to grant us an interview.
How many authors that we met, his curiosity and creativity were born already in his childhood.
In the 80's, with some friends, he created co-opFortress America version, creating an artificial intelligence to guide the moves of the american forces.
Its first issued game was Cryptic, in February 2016, for a contest on microgames. Later it was followed by many other games in the format of PnP.
A publisher will soon publish Bird Song, and it could pusblish many Mike's PnPs.


How the series XX72 was born
His love for survivival games have pushed for the XX72 series creation. The first chapter, 1572, was born after playing the game B17 Bomber, and the Source of the Nile.
The success of this title led to 1672, in the next year for another competition, and so on.
A series of games is so created that can easily reach everybody, and that, even with modest resources, can be put them on the table.
A legacy version of 1572 is available. Legacy means that the story continues and the previous matches affect on the next.
In this case, anyone in the world has a copy, can "receive a status" from a previous player, and to give his contribution, before moving on to the next player.
The game is currently on sale.

1972 - The Lost Phantom. The first game we played of the XX72 series


XX72 commonalities


Classification system
This system of classification, that is based to use a date with some fixed digits, is also used in other types of games.
We refer to the series 18XX, games railway, themed with all the one that revolves around the economic level, and not only that, set precisely in the 1800's.
The series XX72 fixed the final two-digits , so that the environments are more varied, covering, potentially, any historical period.


Play solitaire
They are all games in solitaire and, as we said, for free re-distribution. Volpe Giocosa have come to know with more details during the lockdown, precisely for these features.
In this period, in fact, many fans have played the game of 1572: The Lost Expedition (The Lost Expedition, not to be confused with the title published recently by the Supernova Studio Games).
We gave him a way to look up information on the whole series, and we have also tried it in co-op mode.


As we have said, the game is distributed in PDF and does not need a color printer to be able to play.
The first page is the "expandable part", which means a new copy is needed for each match, unless precautions are taken.
It is this page that provides you with a map of the game, a grid of hexagonal boxes.
These games can be define as roll 'n' map games (roll the dice and "map"), that is, roll the dice, and fill the boxes with terrain types depending on the rolled number.
We will see how to the dice are the main engine of this game, since that also handle the events.
At the end of the turn, it is required that the player sketches a kind of diary of what happened, so that at the end of the game has written a story.

1672 - The Lost Crew. The shipwreck is a recurring theme


The setting
As we said, the setting is varies, depending on the century in which it is set that game in particular.
Anyway, there is always a group of people or a single, that are "lost", or at least must make a journey from one side of the hexagonal map, often inhospitable.
The terrain, that they encounter, affects the movement and other aspects.
The random Events and checks with the roll of the dice will have an impact on the characteristics of the group or of the individual (e.g. health), sometimes in a positive way, but often no. Often there is also a group of pursuers that runs after the group.
The collapse of these scores, can end the game prematurely announcing the defeat of the player.


What material you need to play
Surely the pdf should be printed, even if some fans have created methods to play on personal computers.
As we said in speaking of the mechanical, the first printed page for each match is required. It is also enough in black-and-white.
If you see that the game interests you, you can cover that, or put in a transparent bag and use markers for whiteboards.
It is also required to a number of dice, which varies from game to game.
They are common 6-sided dice, which are easily available or you can take on "loan" from other games (do you have in mind Sagrada?).
It may be that the relubook requires a colored die, but it is a possibility avoidable.


The games list
We propose here the list of games in the series XX72 currently available and those on-work.
Each game has a complexity different from one another. However, because the basic mechanics are similar for all, after you will be confident with the game engine, you will be able to play any title with the same ease.
The list is provided in chronological order of release.


1572 - The Lost Expedition (2016)
A very pretty of the Lost Expedition. You can have fun with the colors, but just less

Six explorers, including the player, have had a bad experience in expedition to the fantastic city of El Dorado in the virgin forest.
Not only that the way to the coast, coming out from the dense jungle to save themselves.
It is , perhaps, the most well-known of the series.


1672 - The Lost Crew (2016)
As you can see, the material required is very little

After a shipwreck, the player and the four unfortunate travel companions, landed on an island in the South Pacific after the shipwreck.
Using recycled materials, coming from their wreck, they built a raft of fortunto achieve the rest of the civilized world.
Not familiar with those waters, and there seems to be full of islands inhabitants by cannibals.


1972 - The Lost Phantom (2017)
Small works of art by the fans

The airplane of the player, a model aircraft Phantom which overflew Vietnam during the conflict, was shot down. The pilot is safe, but has to take a march to the East to save himself.
The jungle is treacherous, the enemy army in his tracks.


1872 - The Lost Crows (2019)
Even here, a fan enjoyed coloring the map

We are in the vast american plains. Crow is the name of a american tribe.
You don't want to drag your tribe into a bloody and useless war.
You will need to drive through Montana over the border with Canada, before the cavalry reach you.


1472 - The Lost Samurai (2020)


As in 1672, there is in the midst of a shipwreck that will take the player on an island. This time will have to become a samurai and will collect clues about the evil Shugodai, so that it can depose him before establishing his kingdom.


1772 - The Lost Shipment (to be issued)
Another shipwreck. This time, the landing region is the Georgia, Southern United States.
The slaves on board the ship now have a chance of being saved, reaching, Florida Spanish, before the settlers can reach them. The journey through the marshes could be really tough.


1372 - The Lost Relic (to be issued)
Still another theme for the Lost Relic, where a Thomas Aquinas's relic is hidden in the Pyrenees for at least 100 years.
The player will have to recover it, even through snow storms, before the other factions to find it.
The subject came to mind in the context of the project1572 Legacy, by a group of Italian players.


Download

On BGG you can find always updates. We recommend that, in case of doubt, compare multiple versions, to avoid errors due to editorial issues.
Also the above images are from BGG.
In each XX72 BGG game page you can find a PDF version, at least.

An image of Said Avenger. Graphically you could do better


Software to "check" the dice
Probably many of you could dislike this series because the game is based on the use of dice.
In fact, from the moment that we talk about survival games, the fact that there are random elements is probably due to.
We take the opportunity to make available Says Avenger: an Windows software to calculate the probability the output of a number of dice and how many sides you want.


Ease of implementation and the game

Many PnP need some manual dexterity, for example, to cut and paste the cards.
Here, however, anyone who in 10 minutes can start to play, by printing out only the files by a black and white printer. Then, as with all games of this type, you can play with colors and graphics,
Some rulebooks have more details: than others, but after you became confident with the logic, are all equally complex.
Maybe in the first matches you will commit some error, but patience.
Completing the mission is moderately difficult and sometimes, when things go wrong, the game may "screw" and lead you to defeat, so inexorable.


Setting and series entry points
The environments are perceived, even through the writing journal and to the references to true stories.
As we often say, the setting comes to the player if these, when you sit at the table, it is ready to be engaged by the game.
With regard to the journal, where possible, take only few notes and write your own story at end of the match, if you want.
We entered in the series starting from 1972. We'll talk about the game in detail, but we have found a appropriate enrty point to the series.
But, of course each, player may prefer one or the other setting.

As we said, the pictures are taken from BGG relevant pages.
This article is a summary of the Italian version on Volpe Giocosa blog.

Review: Balkan Blitzkrieg:: BALKAN BLITZKRIEG - A slog to Victory

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by M1Tanker




The Yugoslavian Army on parade



The Balkan Campaign of 1941 is one of the other more fascinating unknown campaigns of World War II. It’s easy to overlook and to dismiss it because the Germans were so much more “superior” in all facets - sort of superior though is the real answer. We will address that more here. But into this fray steps FastPlay Games with a revamping of Balkan Blitzkrieg (BB), a game I wanted back before I went to Afghanistan circa 2006 and then lost track of it. FastPlay Games sent us a review copy here in the last several weeks that was truly a nice light distraction in the period as we prepared to send our beloved Sheridan over Rainbow Bridge.

What makes this campaign so interesting is it showcases the German General Staff ability to rapidly operationalize a campaign. Terrain, trafficability of the Balkans, unreliable allies and unknown quantities in your other allies forces and the impending invasion of the Soviet Union would almost seem like a schoolhouse nightmare scenario. Martin Crevald’s short little study of this is a gem to have, though it is unusually dense for his style of writing. Of course subsequent historical scholarship has dispelled the myth that this invasion was one of the key reasons Barbarossa failed. IF anything this was the right choice to secure the flank and Romania oil – the issues that would arise by the incomplete victory here would arise more due to the failure of Operation Barbarossa than anything per se from this Balkan Blitzkrieg.


The whole Game

COMPONENTS
What is a step up from a Desk Top Publishing version (DTP) of a game as this is what Balkan Blitzkrieg feels like here to this reviewer. Hmmm, I’m not really certain in that case but it sure feels somewhere in that vector. I suppose the game’s components have very much a retro feel too them. The map’s hexes are nice and big with a clear clean font for the numbers. The graphics are perhaps a bit too old school for the tastes of some as hills look like bumps and the snow-capped-mountains, well I don’t really know what to call those. City graphics look more like those used for a village in a tactical game. None of this is a real negative but the overall feel could used freshened. However the counters were a bear to deal with. You can see from the picture below we had to use a knife to try and cleanly remove counters. Let’s say I was less than enamored with needing to run a knife along most counter edges to get them to mainly come out cleanly. The little tab in the bottom center of each counter gets cut to get them to remove as well. In addition, aesthetically the tab projects just a bit – so the Bottom-Line Up Front is work on getting better counters produced! I do like the fact the cover page (?) doubles as the game set up, but if so, why not put hex numbers on it?



No love with the countersheet


RULES
Maybe it was solely with the impending passage of Sheridan over Rainbow Bridge but I had trouble with these simple rules. The intent for combat is rather simple and after much trouble I sort of figured it out. Here in BB, combat is between individual units, like man to man combat. Now that is neither good nor bad, but is different enough for most of us that it needed clearly stated for most of us are used to using multiple units to assault a unit or position. Not so here. As originally written, “ During the combat phases, the named player specifies which of his units will attack any one enemy unit which is currently adjacent to it. The confusion arose for me because of the plural to singular intermingling for was that wording allowing multiple units to attack one unit? But the designer got back to me very quickly and better clarified the rule and has subsequently made it more accessible and easily understandable.




Petunia helps

GAME PLAY
Games are games, right, no matter their overall production values? Fresno Gaming Associates disproved that axiom but BB isn’t a bad game at all once you get past perhaps the less attractive packaging than many modern games. IT’s not a Yugo for certain. In fact we had fun enough with it, playing it in sum five times, so let’s break the game down a bit here shall we?

Each hex can only can one unit which forces you think differently – sort of as the combat rules already dictate maneuver will work differently here. The exception to the one unit stacking rule is an air unit can stack. Units are listed by historical designations but don’t have their size on the counters or in the normal NATO standardization. It will annoy some out there. Now with the small footprint of the map and the fact you can only move one hex, this game seems like Napoleonic warfare. Well not so since there is a second Axis armour movement phase that opens up the battlefield – and only makes it that much harder for the Allied Player to survive as they can attack again. Combat is simple as it is determined by the sum total of the dice you roll per unit as dictated by its combat factor. High total wins and the lower total takes a hit. In the basic game there are no retreats or advance after combat. There is an optional rule for retreats, triggered by the side that rolled the most 1’s must retreat. That produces the to me quirky result that a German Panzer unit can win a battle and then retreat?



One sees the map is right….

The game runs ostensibly 12 turns but good luck getting there. I never had one go past Turn 8 myself so that makes me think the Victory Conditions need tweaked a bit. I tried playtesting to my own satisfaction several different Allied approaches from a moderate to far more aggressive approach to met the tiered victory conditions of elimination of units or surviving until Turn 12. Eliminating 4 non-German unis and eliminating 4 non-German infantry units (which includes Mountain troops oddly enough) is a high bar to win by elimination of units. I found no way to surmount that bar myself. Now making the Game 10 Turns? Ah now that makes the capture of Athens far more challenging.

But the Allies can make life miserable enough in the South in Greece as the Italians are vulnerable and German Infantry isn’t robust. Giving the defender an extra die roll in hills evens up the odds a bit as well. More surprising is giving the Yugoslavians an air unit, which gives them the possibility of more offensive power. So, there are variables that give the game both more flavor and adds to the overall challenge. Add in the fact that the attacker can have one die of EITHER player rerolled makes it a whole different “crap shoot”.



Italian tankettes - Miss Katie loves those!



CONCLUSIONS
If you like obscure campaigns, this is not a bad choice. I think it is a hard game to win as the Allies even with the victory conditions. Having said that, it was both fun and presents both sides with some interesting choices. As the German Player you will find your time table is very, very tight and can’t afford to make more than one ill-advised attack. Balkan Blitzkrieg for fifteen dollars isn’t a bad price. I’ve played it five times alone in search of a better Allied strategy, or Smitty’s quest for solving a perceived puzzle. If you aren’t put off by the VERY DTP retro look, you might be pleasantly surprised for a mere fifteen dollars.



No Piccadilly Circus

New Image for Wyrd: The Descent

Reply: Burning Suns:: Rules:: Re: Undercover Agent, Passive Abilities & Dark Ships

Reply: Welcome to Dino World:: General:: Re: PnP vs Actual Game - Differences?

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by njshaw2

It's quite a bit different actually. We rebalanced the mechanics to make it less swingy, and added visitor cards and attractions (and labs in danger mode). So it's not trivial to just map the published rules onto the pnp version. I'd say they're only about 60% similar.

Reply: Welcome to Dino World:: General:: Re: PnP vs Actual Game - Differences?

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by nighttowll

Thanks. That was what I was wondering. We will work off the print and play instructions then and keep in mind the actual game will be a bit different.

Reply: At All Costs! The Great War in the East:: Sessions:: Re: July 13, 2020 session report Turns 8 to 10

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by Herr Niemand

OK so I screwed up the Warsaw industry rule here.

"Historically" Warsaw starts producing 1 BP for the CP player in Spring 1916. If it's not repaired yet, 1 BP should be deducted from the CP total (5 BPs => 4 BPs). Furthermore when Warsaw begins producing 1 BP the CP player should not add +1 BP to the CP total, but instead go with what's printed on the map.

Sorry

Reply: At All Costs! The Great War in the East:: Sessions:: Re: July 13, 2020 session report Post-Game

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by Herr Niemand

OK so I screwed up the Warsaw industry rule here.

"Historically" Warsaw starts producing 1 BP for the CP player in Spring 1916. If it's not repaired yet, 1 BP should be deducted from the CP total (5 BPs => 4 BPs). Furthermore when Warsaw begins producing 1 BP the CP player should not add +1 BP to the CP total, but instead go with what's printed on the map.

Sorry

Would these 6 extra BPs spread out over 6 turns have altered the game? Almost certainly.
I owe my opponent an apology.

Thread: Spire's End:: General:: Instruction Deck?

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by Dagaren

Hey folks,

My copy just arrived and it looks great. However, there is no instruction manual, just counters the large deck and a smaller square deck. After reading the Prologue card 1 & 2, it says to review the "Instruction Deck" at this time. I don't see an instruction deck in the box. I skimmed through the titles of the rest of the cards in the big deck and nothing looked like instruction cards. There are 7 Ally Cards that have the same symbol as the Instruction Deck and there is a card labeled "12 Status Effects Tracker", but everything else is part of a chapter.

Is my copy just missing something, or am I just being dense?

Reply: Orchard: A 9 card solitaire game:: Organized Play:: Re: Orchard Solo Challenge: September 2020

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by tucky60

Game 1: 44, 2, 11

Game 2: 40, 1, 12

Total: 84, 3, 23
I managed to salvage the second game by overlapping 5 trees with the final card (using a rotten fruit) for a net gain of 9.
I'd seen the opportunity earlier but held on to the card and developed some of the trees before finally laying it on top of them.

Reply: Crescent City Cargo:: General:: Re: Vs Captains of the Gulf?

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by Tallman

If your still looking for a copy of CotG, I've got 1 coming in from a trade soon that I unfortunately do not need anymore. Let me know sir.

Reply: Dune: The Dice Game:: News:: Re: Updated version is live

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by dixy1988

Btw, I am planning to make faction mats somewhat similar to scythes player ones - with holes for dices.
Does anyone know how is that called?

Reply: Paint the Roses:: General:: Re: NSG release date?


Reply: Seasons of Rice:: General:: Re: Printing Advise for the PnP

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by mafman6

thephantomhennes wrote:

Although, I would have called that flipping on the long edge.

So remember that when it says "flip on long/sort edge" its talking about the edge of paper it going to mirror over. It also uses that wording to avoid any connection to page orientation.
I've explained this 50 different ways to 100 different people. Try this read "flipping on X edge" as "make X edge the spine of the book"
or if you a visual person, "place the mirror along the X edge"

anyways, congrats on getting it right!

Reply: Spire's End:: General:: Re: Instruction Deck?

Reply: At All Costs! The Great War in the East:: Rules:: Re: rules questions

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by brian asklev aursen

3) What is the meaning of the " * " on the German Build point values from winter 1917/18 onwards?

This indicates the BPs come from Warsaw and Ploesti and not German sources, so they cannot be transferred to the western front (TTLM).

Does this mean that the Germans would have 0 build points if they do not control these when you get to winter 1917?

If so I think this eliminates any niggling doubts I have had about game balance for games extending beyond the historical end date.

Brian

Thread: Spire's End:: Rules:: Rest clarification

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by Ninja_Bob

"Rest: is an option you have to make up for lost Hit Points. If you skip your Action you can elect to Rest instead. Rest will grant you +1 (first turn), +2 (second turn), +3 (third turn) on your Recoup/Heal result. Keep track of your consecutive rest count with the Rest Meter (top right of the Ally Card."
"Be warned! If you roll a 1, Rest fails and the metro is cleared."
------

What "roll a 1" is this referencing?

Do you choose to Rest and roll a d8?

Or do you choose to rest and if you're forced to roll (for some other means?), it fails and the meter is cleared.

There is no instruction to roll a d8.

Reply: Spire's End:: Rules:: Re: Rest clarification

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by Greg F

Rest is a Recoup/Heal, so when you decide to Rest, you are electing NOT to do an Action (Red Bars) and doing Recoup ONLY. So you roll Recoup as you normally would and then add +1 to that result. UNLESS you roll a 1, which is a failed attempt.

That make sense?
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